WebGLRenderingContext: viewport() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.viewport() method of the WebGL API sets the viewport, which specifies the affine transformation of x and y from normalized device coordinates to window coordinates.

Syntax

js
viewport(x, y, width, height)

Parameters

x

A GLint specifying the horizontal coordinate for the lower left corner of the viewport origin. Default value: 0.

y

A GLint specifying the vertical coordinate for the lower left corner of the viewport origin. Default value: 0.

width

A non-negative GLsizei specifying the width of the viewport. Default value: width of the canvas.

height

A non-negative GLsizei specifying the height of the viewport. Default value: height of the canvas.

Return value

None (undefined).

Exceptions

If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.

Examples

When you first create a WebGL context, the size of the viewport will match the size of the canvas. However, if you resize the canvas, you will need to tell the WebGL context a new viewport setting. In this situation, you can use gl.viewport.

js
gl.viewport(0, 0, canvas.width, canvas.height);

The viewport width and height are clamped to a range that is implementation dependent. To get this range, you can use the MAX_VIEWPORT_DIMS constant, which returns an Int32Array.

js
gl.getParameter(gl.MAX_VIEWPORT_DIMS);
// e.g. Int32Array[16384, 16384]

To get the current viewport, query the VIEWPORT constant.

js
gl.getParameter(gl.VIEWPORT);
// e.g. Int32Array[0, 0, 640, 480]

Specifications

Specification
WebGL Specification
# 5.14.4

Browser compatibility

BCD tables only load in the browser

See also