WebGLFramebuffer
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
Description
The WebGLFramebuffer
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer
objects, the following methods of the WebGLRenderingContext
are useful:
Examples
Creating a frame buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createFramebuffer();
Specifications
Specification |
---|
WebGL Specification # 5.5 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.bindFramebuffer()
WebGLRenderingContext.createFramebuffer()
WebGLRenderingContext.deleteFramebuffer()
WebGLRenderingContext.isFramebuffer()
WebGLRenderingContext.framebufferRenderbuffer()
WebGLRenderingContext.framebufferTexture2D()
- Other buffers:
WebGLBuffer
,WebGLRenderbuffer