WebGLRenderingContext: depthRange() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.depthRange() method of the WebGL API specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.

Syntax

js
depthRange(zNear, zFar)

Parameters

zNear

A GLclampf specifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal to zFar. The default value is 0.

zFar

A GLclampf specifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.

Return value

None (undefined).

Examples

js
gl.depthRange(0.2, 0.6);

To check the current depth range, query the DEPTH_RANGE constant which returns a Float32Array

js
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also