WebGLRenderingContext: useProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.

Syntax

js
useProgram(program)

Parameters

Return value

None (undefined).

Examples

js
const program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also