WebGLRenderingContext: framebufferRenderbuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a
WebGLRenderbuffer
object to a WebGLFramebuffer
object.
Syntax
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
Parameters
target
-
A
GLenum
specifying the binding point (target) for the framebuffer. Possible values:gl.FRAMEBUFFER
-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
-
Equivalent to
gl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations. gl.READ_FRAMEBUFFER
-
Used as a source for reading operations.
attachment
-
A
GLenum
specifying the attachment point for the render buffer. Possible values:gl.COLOR_ATTACHMENT0
: color buffer.gl.DEPTH_ATTACHMENT
: depth buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.gl.STENCIL_ATTACHMENT
: stencil buffer.
When using a WebGL 2 context, the following values are available additionally:
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the
WEBGL_draw_buffers
extension:-
ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
renderbuffertarget
-
A
GLenum
specifying the binding point (target) for the render buffer. Possible values:gl.RENDERBUFFER
-
Buffer data storage for single images in a renderable internal format.
renderbuffer
-
A
WebGLRenderbuffer
object to attach.
Return value
None (undefined
).
Exceptions
-
A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
,gl.DRAW_FRAMEBUFFER
, orgl.READ_FRAMEBUFFER
. -
A
gl.INVALID_ENUM
error is thrown ifrenderbuffertarget
is notgl.RENDERBUFFER
. -
A
gl.INVALID_ENUM
error is thrown ifattachment
is not one of the allowed enums.
Examples
gl.framebufferRenderbuffer(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.RENDERBUFFER,
renderbuffer,
);
Specifications
Specification |
---|
WebGL Specification # 5.14.6 |
Browser compatibility
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