WebGLRenderingContext: linkProgram() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext
interface's
linkProgram()
method links a given
WebGLProgram
, completing the process of preparing the GPU code for the
program's fragment and vertex shaders.
Syntax
js
linkProgram(program)
Parameters
program
-
The
WebGLProgram
to link.
Return value
None (undefined
).
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw new Error(`Could not compile WebGL program. \n\n${info}`);
}
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
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