WebGLRenderingContext: blendEquation() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.blendEquation()
method of the
WebGL API is used to set both the RGB blend
equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the
WebGLFramebuffer
.
Syntax
blendEquation(mode)
Parameters
mode
-
A
GLenum
specifying how source and destination colors are combined. Must be either:gl.FUNC_ADD
: source + destination (default value)gl.FUNC_SUBTRACT
: source - destinationgl.FUNC_REVERSE_SUBTRACT
: destination - source
When using the
EXT_blend_minmax
extension:ext.MIN_EXT
: Minimum of source and destinationext.MAX_EXT
: Maximum of source and destination
When using a WebGL 2 context, the following values are available additionally:
gl.MIN
: Minimum of source and destinationgl.MAX
: Maximum of source and destination
Exceptions
If mode is not one of the three possible values, a
gl.INVALID_ENUM
error is thrown.
Return value
None (undefined
).
Examples
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION
,
BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which
return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
,
gl.FUNC_REVERSE_SUBTRACT
, or if the EXT_blend_minmax
is
enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser