WebGLRenderingContext: blendEquation() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Syntax

js
blendEquation(mode)

Parameters

mode

A GLenum specifying how source and destination colors are combined. Must be either:

  • gl.FUNC_ADD: source + destination (default value)
  • gl.FUNC_SUBTRACT: source - destination
  • gl.FUNC_REVERSE_SUBTRACT: destination - source

When using the EXT_blend_minmax extension:

  • ext.MIN_EXT: Minimum of source and destination
  • ext.MAX_EXT: Maximum of source and destination

When using a WebGL 2 context, the following values are available additionally:

  • gl.MIN: Minimum of source and destination
  • gl.MAX: Maximum of source and destination

Exceptions

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Return value

None (undefined).

Examples

To set the blend equation, use:

js
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);

To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.

js
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also