WebGLRenderingContext: getShaderParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.getShaderParameter()
method of
the WebGL API returns information about the
given shader.
Syntax
getShaderParameter(shader, pname)
Parameters
shader
-
A
WebGLShader
to get parameter information from. pname
-
A
GLenum
specifying the information to query. Possible values:gl.DELETE_STATUS
-
Returns a
GLboolean
indicating whether or not the shader is flagged for deletion. gl.COMPILE_STATUS
-
Returns a
GLboolean
indicating whether or not the last shader compilation was successful. gl.SHADER_TYPE
-
Returns a
GLenum
indicating whether the shader is a vertex shader (gl.VERTEX_SHADER
) or fragment shader (gl.FRAGMENT_SHADER
) object.
Return value
Returns the requested shader information (as specified with pname
).
Examples
gl.getShaderParameter(shader, gl.SHADER_TYPE);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
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