WebGLRenderingContext: colorMask() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.colorMask()
method of the WebGL API sets which color components to
enable or to disable when drawing or rendering to a WebGLFramebuffer
.
Syntax
colorMask(red, green, blue, alpha)
Parameters
red
-
A
GLboolean
specifying whether or not the red color component can be written into the frame buffer. Default value:true
. green
-
A
GLboolean
specifying whether or not the green color component can be written into the frame buffer. Default value:true
. blue
-
A
GLboolean
specifying whether or not the blue color component can be written into the frame buffer. Default value:true
. alpha
-
A
GLboolean
specifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value:true
.
Return value
None (undefined
).
Examples
gl.colorMask(true, true, true, false);
To get the current color mask, query the COLOR_WRITEMASK
constant which
returns an Array
.
gl.getParameter(gl.COLOR_WRITEMASK);
// [true, true, true, false]
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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