WebGLRenderingContext: copyTexSubImage2D() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.copyTexSubImage2D()
method of
the WebGL API copies pixels from the current
WebGLFramebuffer
into an existing 2D texture sub-image.
Syntax
copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D
: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. xoffset
-
A
GLint
specifying the horizontal offset within the texture image. yoffset
-
A
GLint
specifying the vertical offset within the texture image. x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture.
Return value
None (undefined
).
Examples
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16);
Specifications
Specification |
---|
WebGL Specification # 5.14.8 |
Browser compatibility
BCD tables only load in the browser