WebGLRenderingContext: lineWidth() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.lineWidth()
method of the WebGL API sets the line width of rasterized
lines.
Warning: The webgl spec, based on the OpenGL ES 2.0/3.0 specs points out that the minimum and maximum width for a line is implementation defined. The maximum minimum width is allowed to be 1.0. The minimum maximum width is also allowed to be 1.0. Because of these implementation defined limits it is not recommended to use line widths other than 1.0 since there is no guarantee any user's browser will display any other width.
As of January 2017 most implementations of WebGL only support a minimum of 1 and a maximum of 1 as the technology they are based on has these same limits.
Syntax
lineWidth(width)
Parameters
Return value
None (undefined
).
Examples
Setting the line width:
gl.lineWidth(5);
Getting the line width:
gl.getParameter(gl.LINE_WIDTH);
Getting the range of available widths. Returns a Float32Array
.
gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE);
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser