WebGLRenderingContext: sampleCoverage() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.sampleCoverage()
method of the
WebGL API specifies multi-sample coverage
parameters for anti-aliasing effects.
Syntax
js
sampleCoverage(value, invert)
Parameters
Return value
None (undefined
).
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the
enable()
and
disable()
methods with the argument
gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
js
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and
SAMPLE_COVERAGE_INVERT
constants.
js
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser
See also
-
HTMLCanvasElement.getContext()
–antialias
parameter for the context.