WebGLVertexArrayObject
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGLVertexArrayObject
interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject
objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
Note: The OES_vertex_array_object
extension allows you to use vertex array objects in a WebGL 1 context.
Examples
js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.6 |
Browser compatibility
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