WebGLVertexArrayObject

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.

WebGLObject WebGLVertexArrayObject

When working with WebGLVertexArrayObject objects, the following methods are useful:

Note: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.

Examples

js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// …

// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO

// …

Specifications

Specification
WebGL 2.0 Specification
# 3.6

Browser compatibility

BCD tables only load in the browser

See also