WebGLRenderingContext: compileShader() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.

Syntax

js
compileShader(shader)

Parameters

shader

A fragment or vertex WebGLShader.

Return value

None (undefined).

Examples

js
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also