WebGLRenderingContext: detachShader() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.detachShader() method of the WebGL API detaches a previously
attached WebGLShader
from a WebGLProgram
.
Syntax
js
detachShader(program, shader)
Parameters
program
-
A
WebGLProgram
. shader
-
A fragment or vertex
WebGLShader
.
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()