WebGLRenderingContext: bindRenderbuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.bindRenderbuffer()
method of
the WebGL API binds a given
WebGLRenderbuffer
to a target, which must be
gl.RENDERBUFFER
.
Syntax
js
bindRenderbuffer(target, renderbuffer)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.RENDERBUFFER
-
Buffer data storage for single images in a renderable internal format.
renderbuffer
-
A
WebGLRenderbuffer
object to bind.
Return value
None (undefined
).
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not
gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
js
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification |
---|
WebGL Specification # 5.14.7 |
Browser compatibility
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