WebGLRenderingContext: isContextLost() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.isContextLost() method returns a boolean value indicating whether or not the WebGL context has been lost and must be re-established before rendering can resume.

Syntax

js
isContextLost()

Parameters

None.

Return value

A boolean value which is true if the context is lost, or false if not.

Usage notes

There are several reasons why a WebGL context may be lost, making it necessary to re-establish the context before resuming rendering. Examples include:

  • Two or more pages are using the GPU, but together place too high a demand on the GPU, so the browser tells the two contexts that they've lost the connection, then selects one of the two to restore access for.
  • The user's computer has multiple graphics processors (such as a laptop with both mobile and desktop class GPUs, the former used primarily when on battery power), and the user or system decides to switch GPUs. In this case, all contexts are lost, then restored after switching GPUs.
  • Another page running in the user's browser performs an operation using the GPU that takes too long, causing the browser to decide to reset the GPU in order to break the stall. This would cause every WebGL context to be lost throughout the entire browser.
  • The user updates their graphics driver on an operating system that allows graphics drivers to be updated without restarting the system.

Examples

For example, when checking for program linking success, you could also check if the context is not lost:

js
gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
  const info = gl.getProgramInfoLog(program);
  console.log(`Error linking program:\n${info}`);
}

Specifications

Specification
WebGL Specification
# 5.14.13

Browser compatibility

BCD tables only load in the browser

See also