WebGLSync
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with WebGLSync
objects, the following methods of the WebGL2RenderingContext
are useful:
Examples
Creating a WebGLSync
object
in this example, gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.4 |
Browser compatibility
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