WebGLRenderingContext: createShader() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext
method createShader()
of the WebGL API creates a
WebGLShader
that can then be configured further using
WebGLRenderingContext.shaderSource()
and
WebGLRenderingContext.compileShader()
.
Syntax
js
createShader(type)
Parameters
type
-
Either
gl.VERTEX_SHADER
orgl.FRAGMENT_SHADER
Return value
A new (WebGLShader
).
Examples
See WebGLShader
for usage and examples.
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.bindAttribLocation()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()