WebGLRenderingContext: getAttachedShaders() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.getAttachedShaders()
method of
the WebGL API returns a list of
WebGLShader
objects attached to a WebGLProgram
.
Syntax
js
getAttachedShaders(program)
Parameters
program
-
A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the
given WebGLProgram
.
Examples
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
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