WebGLRenderingContext: bindTexture() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given
WebGLTexture
to a target (binding point).
Syntax
js
bindTexture(target, texture)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.TEXTURE_2D
: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP
: A cube-mapped texture. When using a WebGL 2 context, the following values are available additionally:gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
texture
-
A
WebGLTexture
object to bind.
Return value
None (undefined
).
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not
gl.TEXTURE_2D
, gl.TEXTURE_CUBE_MAP
,
gl.TEXTURE_3D
, or gl.TEXTURE_2D_ARRAY
.
Examples
Binding a texture
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D
or
gl.TEXTURE_BINDING_CUBE_MAP
constants.
js
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
Specification |
---|
WebGL Specification # 5.14.8 |
WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
BCD tables only load in the browser