WebGLRenderingContext: createProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.createProgram() method of the WebGL API creates and initializes a WebGLProgram object.

Syntax

js
createProgram()

Parameters

None.

Return value

A WebGLProgram object that is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.

Examples

Creating a WebGL program

js
const program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
  const info = gl.getProgramInfoLog(program);
  throw `Could not compile WebGL program. \n\n${info}`;
}

See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also