WebGLRenderingContext: getProgramParameter() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.getProgramParameter() method of the WebGL API returns information about the given program.

Syntax

js
getProgramParameter(program, pname)

Parameters

program

A WebGLProgram to get parameter information from.

pname

A GLenum specifying the information to query. Possible values:

gl.DELETE_STATUS

Returns a GLboolean indicating whether or not the program is flagged for deletion.

Returns a GLboolean indicating whether or not the last link operation was successful.

gl.VALIDATE_STATUS

Returns a GLboolean indicating whether or not the last validation operation was successful.

gl.ATTACHED_SHADERS

Returns a GLint indicating the number of attached shaders to a program.

gl.ACTIVE_ATTRIBUTES

Returns a GLint indicating the number of active attribute variables to a program.

gl.ACTIVE_UNIFORMS

Returns a GLint indicating the number of active uniform variables to a program.

When using a WebGL 2 context, the following values are available additionally:

gl.TRANSFORM_FEEDBACK_BUFFER_MODE

Returns a GLenum indicating the buffer mode when transform feedback is active. May be gl.SEPARATE_ATTRIBS or gl.INTERLEAVED_ATTRIBS.

gl.TRANSFORM_FEEDBACK_VARYINGS

Returns a GLint indicating the number of varying variables to capture in transform feedback mode.

gl.ACTIVE_UNIFORM_BLOCKS

Returns a GLint indicating the number of uniform blocks containing active uniforms.

Return value

Returns the requested program information (as specified with pname).

Examples

js
gl.getProgramParameter(program, gl.DELETE_STATUS);

Specifications

Specification
WebGL Specification
# 5.14.9
WebGL 2.0 Specification
# 3.7.7

Browser compatibility

BCD tables only load in the browser

See also