WebGLRenderingContext: bufferSubData() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.bufferSubData()
method of the
WebGL API updates a subset of a buffer
object's data store.
Syntax
bufferSubData(target, offset)
bufferSubData(target, offset, srcData)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
dstByteOffset
-
A
GLintptr
specifying an offset in bytes where the data replacement will start. srcData
Optional-
An
ArrayBuffer
,SharedArrayBuffer
, aDataView
, or aTypedArray
that will be copied into the data store. srcOffset
-
A
GLuint
specifying the element index offset where to start reading the buffer. length
Optional-
A
GLuint
defaulting to 0.
Return value
None (undefined
).
Exceptions
-
A
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or ifdata
isnull
. -
A
gl.INVALID_ENUM
error is thrown iftarget
is not one of the allowed enums.
Examples
Using bufferSubData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
Specification |
---|
WebGL Specification # 5.14.5 |
Browser compatibility
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