WebGLRenderingContext: hint() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.hint()
method of the WebGL API specifies hints for certain
behaviors. The interpretation of these hints depend on the implementation.
Syntax
hint(target, mode)
Parameters
target
-
Sets which behavior to be controlled. Possible values:
gl.GENERATE_MIPMAP_HINT
-
Quality of filtering when generating mipmap images with
WebGLRenderingContext.generateMipmap()
.
When using the
OES_standard_derivatives
extension:ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
-
Accuracy of the derivative calculation for the GLSL built-in functions:
dFdx
,dFdy
, andfwidth
.
When using a WebGL 2 context, the following values are available additionally:
gl.FRAGMENT_SHADER_DERIVATIVE_HINT
-
Same as
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
mode
-
Sets the behavior. The default value is
gl.DONT_CARE
. The possible values are:gl.FASTEST
: The most efficient behavior should be used.-
gl.NICEST
: The most correct or the highest quality option should be used. gl.DONT_CARE
: There is no preference for this behavior.
Return value
None (undefined
).
Examples
The following example hints that the quality of filtering when generating mipmap images should be most efficient instead of the best quality.
gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST);
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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