WebGLRenderingContext: generateMipmap() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.generateMipmap()
method of the
WebGL API generates a set of mipmaps for a
WebGLTexture
object.
Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.
Syntax
generateMipmap(target)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.
When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
Return value
None (undefined
).
Examples
gl.generateMipmap(gl.TEXTURE_2D);
Specifications
Specification |
---|
WebGL Specification # 5.14.8 |
Browser compatibility
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