WebGLRenderingContext: bindAttribLocation() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

js
bindAttribLocation(program, index, name)

Parameters

program

A WebGLProgram object to bind.

index

A GLuint specifying the index of the generic vertex to bind.

name

A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None (undefined).

Examples

js
gl.bindAttribLocation(program, colorLocation, "vColor");

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

BCD tables only load in the browser

See also