WebGLRenderingContext: bindAttribLocation() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.bindAttribLocation()
method of
the WebGL API binds a generic vertex index
to an attribute variable.
Syntax
js
bindAttribLocation(program, index, name)
Parameters
program
-
A
WebGLProgram
object to bind. index
-
A
GLuint
specifying the index of the generic vertex to bind. name
-
A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with
"webgl_"
or"_webgl_"
, as these are reserved for use by WebGL.
Return value
None (undefined
).
Examples
js
gl.bindAttribLocation(program, colorLocation, "vColor");
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
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