WebGLRenderingContext: getBufferParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.getBufferParameter()
method of
the WebGL API returns information about the
buffer.
Syntax
getBufferParameter(target, pname)
Parameters
target
-
A
GLenum
specifying the target buffer object. Possible values:gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
pname
-
A
GLenum
specifying information to query. Possible values:gl.BUFFER_SIZE
-
Returns a
GLint
indicating the size of the buffer in bytes. gl.BUFFER_USAGE
-
Returns a
GLenum
indicating the usage pattern of the buffer. One of the following:gl.STATIC_DRAW
gl.DYNAMIC_DRAW
gl.STREAM_DRAW
When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
gl.DYNAMIC_READ
gl.STREAM_READ
gl.STATIC_COPY
gl.DYNAMIC_COPY
gl.STREAM_COPY
Return value
Examples
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
Specifications
Specification |
---|
WebGL Specification # 5.14.5 |
WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
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