WebGLUniformLocation
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
Description
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
Examples
Getting an uniform location
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const location = gl.getUniformLocation(WebGLProgram, "uniformName");
Specifications
Specification |
---|
WebGL Specification # 5.10 |
Browser compatibility
BCD tables only load in the browser