WebGLRenderingContext: copyTexImage2D() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.copyTexImage2D()
method of the
WebGL API copies pixels from the current
WebGLFramebuffer
into a 2D texture image.
Syntax
copyTexImage2D(target, level, internalformat, x, y, width, height, border)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D
: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. internalformat
-
A
GLenum
specifying the color components in the texture. Possible values:-
gl.ALPHA
: Discards the red, green and blue components and reads the alpha component. -
gl.RGB
: Discards the alpha components and reads the red, green and blue components. -
gl.RGBA
: Red, green, blue and alpha components are read from the color buffer. -
gl.LUMINANCE
: Each color component is a luminance component, alpha is 1.0. gl.LUMINANCE_ALPHA
: Each component is a luminance/alpha component.
-
x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture. border
-
A
GLint
specifying the width of the border. Must be 0.
Return value
None (undefined
).
Examples
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
Specifications
Specification |
---|
WebGL Specification # 5.14.8 |
Browser compatibility
BCD tables only load in the browser