WebGLRenderingContext: shaderSource() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.

Syntax

js
shaderSource(shader, source)

Parameters

shader

A WebGLShader object in which to set the source code.

source

A string containing the GLSL source code to set.

Return value

None (undefined).

Examples

js
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

const source = gl.getShaderSource(shader);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also