WebGLRenderingContext: disable() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.disable() method of the WebGL API disables specific WebGL capabilities for this context.

Syntax

js
disable(capability)

Parameters

capability

A GLenum specifying which WebGL capability to disable. Possible values:

Constant Description
gl.BLEND Deactivates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc().
gl.CULL_FACE Deactivates culling of polygons. See WebGLRenderingContext.cullFace().
gl.DEPTH_TEST Deactivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().
gl.DITHER Deactivates dithering of color components before they get written to the color buffer.
gl.POLYGON_OFFSET_FILL Deactivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().
gl.SAMPLE_ALPHA_TO_COVERAGE Deactivates the computation of a temporary coverage value determined by the alpha value.
gl.SAMPLE_COVERAGE Deactivates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().
gl.SCISSOR_TEST Deactivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().
gl.STENCIL_TEST Deactivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().

When using a WebGL 2 context, the following values are available additionally:

Constant Description
gl.RASTERIZER_DISCARD Deactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

Return value

None (undefined).

Examples

js
gl.disable(gl.DITHER);

To check if a capability is disabled, use the WebGLRenderingContext.isEnabled() method:

js
gl.isEnabled(gl.DITHER);
// false

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also