WebGLRenderingContext: depthMask() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

js
depthMask(flag)

Parameters

flag

A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None (undefined).

Examples

js
gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.

js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

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See also