WebGLRenderingContext: depthMask() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth
buffer is enabled or disabled.
Syntax
js
depthMask(flag)
Parameters
Return value
None (undefined
).
Examples
js
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which
returns a boolean value.
js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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