WebGLRenderingContext: finish() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.finish()
method of the WebGL API blocks execution until all
previously called commands are finished.
Syntax
js
finish()
Parameters
None.
Return value
None (undefined
).
Specifications
Specification |
---|
WebGL Specification # 5.14.11 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.flush()
-
WebGL best practices (which recommends avoiding
finish()
as it may slow down your main rendering loop)