WebGLRenderingContext: activeTexture() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.activeTexture()
method of the
WebGL API specifies which texture unit to
make active.
Syntax
activeTexture(texture)
Parameters
texture
-
The texture unit to make active. The value is a
gl.TEXTUREI
where I is within the range from 0 togl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1
.
Return value
None (undefined
).
Exceptions
If texture is not one of gl.TEXTUREI
, where I
is within the range from 0 to gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1
, a
gl.INVALID_ENUM
error is thrown.
Examples
The following call selects gl.TEXTURE1
as the current texture. Subsequent
calls that modify the texture state will affect this texture.
gl.activeTexture(gl.TEXTURE1);
The number of texture units is implementation dependent, you can get this number with
the help of the MAX_COMBINED_TEXTURE_IMAGE_UNITS
constant. It is, per
specification, at least 8.
gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
To get the active texture, query the ACTIVE_TEXTURE
constant.
gl.activeTexture(gl.TEXTURE0);
gl.getParameter(gl.ACTIVE_TEXTURE);
// returns "33984" (0x84C0, gl.TEXTURE0 enum value)
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser