WebGL2RenderingContext: renderbufferStorageMultisample() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The
WebGL2RenderingContext.renderbufferStorageMultisample()
method of the WebGL 2 API returns creates
and initializes a renderbuffer object's data store and allows specifying a number of
samples to be used.
Syntax
renderbufferStorageMultisample(target, samples, internalFormat, width, height)
Parameters
target
-
A
GLenum
specifying the target renderbuffer object. Possible values:gl.RENDERBUFFER
-
Buffer data storage for single images in a renderable internal format.
samples
-
A
GLsizei
specifying the number of samples to be used for the renderbuffer storage. internalFormat
-
A
GLenum
specifying the internal format of the renderbuffer. Possible values (gl.DEPTH_STENCIL
is not supported):gl.R8
gl.R8UI
gl.R8I
gl.R16UI
gl.R16I
gl.R32UI
gl.R32I
gl.RG8
gl.RG8UI
gl.RG8I
gl.RG16UI
gl.RG16I
gl.RG32UI
gl.RG32I
gl.RGB8
gl.RGBA8
gl.SRGB8_ALPHA8
gl.RGBA4
gl.RGB565
gl.RGB5_A1
gl.RGB10_A2
gl.RGBA8UI
gl.RGBA8I
gl.RGB10_A2UI
gl.RGBA16UI
gl.RGBA16I
gl.RGBA32I
gl.RGBA32UI
gl.DEPTH_COMPONENT16
gl.DEPTH_COMPONENT24
gl.DEPTH_COMPONENT32F
gl.DEPTH_STENCIL
gl.DEPTH24_STENCIL8
gl.DEPTH32F_STENCIL8
gl.STENCIL_INDEX8
width
-
A
GLsizei
specifying the width of the renderbuffer in pixels. height
-
A
GLsizei
specifying the height of the renderbuffer in pixels.
Return value
None (undefined
).
Examples
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA4, 256, 256);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.5 |
Browser compatibility
BCD tables only load in the browser