WebGL2RenderingContext: copyBufferSubData() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.copyBufferSubData()
method of
the WebGL 2 API copies part of the data of a
buffer to another buffer.
Syntax
js
copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
Parameters
readTarget
,writeTarget
-
A
GLenum
specifying the binding point (target) from whose data store should be read or written. Possible values:-
gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.-
gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another (provided specifically for copy operations). -
gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another (provided specifically for copy operations). -
gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations. gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
-
readOffset
,writeOffset
-
A
GLintptr
specifying the byte offset from which to start reading from or writing to the buffer. size
-
A
GLsizei
in bytes specifying the size of the data to be copied fromreadTarget
towriteTarget
.
Return value
None (undefined
).
Examples
js
const srcBuffer = gl.createBuffer();
const dstBuffer = gl.createBuffer();
const data = new Float32Array(vertices);
const length = vertices.length * 4;
gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
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