WebGL2RenderingContext: fenceSync() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.fenceSync()
method of the WebGL 2 API creates a new
WebGLSync
object and inserts it into the GL command stream.
Syntax
js
fenceSync(condition, flags)
Parameters
condition
-
A
GLenum
specifying the condition that must be met to set the sync object's state to signaled. Must begl.SYNC_GPU_COMMANDS_COMPLETE
. flags
-
A
GLbitfield
specifying a bitwise combination of flags controlling the behavior of the sync object. Must be0
(exists for extensions only).
Return value
A WebGLSync
object.
Examples
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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