WebGL2RenderingContext: blitFramebuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.blitFramebuffer()
method of
the WebGL 2 API transfers a block of pixels
from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound
using WebGLRenderingContext.bindFramebuffer()
.
Syntax
blitFramebuffer(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter)
Parameters
srcX0
,srcY0
,srcX1
,srcY1
-
A
GLint
specifying the bounds of the source rectangle. dstX0
,dstY0
,dstX1
,dstY1
-
A
GLint
specifying the bounds of the destination rectangle. mask
-
A
GLbitfield
specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
filter
-
A
GLenum
specifying the interpolation to be applied if the image is stretched. Possible values:gl.NEAREST
gl.LINEAR
Return value
None (undefined
).
Examples
gl.blitFramebuffer(
0,
0,
canvas.width,
canvas.height,
0,
0,
canvas.width,
canvas.height,
gl.COLOR_BUFFER_BIT,
gl.NEAREST,
);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
BCD tables only load in the browser