WebGL2RenderingContext: samplerParameter[if]() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.samplerParameter[if]()
methods
of the WebGL 2 API set
WebGLSampler
parameters.
Syntax
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
Parameters
sampler
-
A
WebGLSampler
object. pname
-
A
GLenum
specifying which parameter to set. Possible values:gl.TEXTURE_COMPARE_FUNC
-
A
GLenum
specifying the texture comparison function. gl.TEXTURE_COMPARE_MODE
-
A
GLenum
specifying the texture comparison mode. gl.TEXTURE_MAG_FILTER
-
A
GLenum
specifying the texture magnification filter. gl.TEXTURE_MAX_LOD
-
A
GLfloat
specifying the maximum level-of-detail value. gl.TEXTURE_MIN_FILTER
-
A
GLenum
specifying the texture minification filter gl.TEXTURE_MIN_LOD
-
A
GLfloat
specifying the minimum level-of-detail value. gl.TEXTURE_WRAP_R
-
A
GLenum
specifying the texture wrapping function for the texture coordinate r. gl.TEXTURE_WRAP_S
-
A
GLenum
specifying the texture wrapping function for the texture coordinate s. gl.TEXTURE_WRAP_T
-
A
GLenum
specifying the texture wrapping function for the texture coordinate t.
param
-
A
GLint
(samplerParameteri
) or aGLfloat
(samplerParameterf
) specifying a value forpname
.
Return value
None (undefined
).
Examples
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Browser compatibility
BCD tables only load in the browser