WebGL2RenderingContext: samplerParameter[if]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.

Syntax

js
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)

Parameters

sampler

A WebGLSampler object.

pname

A GLenum specifying which parameter to set. Possible values:

gl.TEXTURE_COMPARE_FUNC

A GLenum specifying the texture comparison function.

gl.TEXTURE_COMPARE_MODE

A GLenum specifying the texture comparison mode.

gl.TEXTURE_MAG_FILTER

A GLenum specifying the texture magnification filter.

gl.TEXTURE_MAX_LOD

A GLfloat specifying the maximum level-of-detail value.

gl.TEXTURE_MIN_FILTER

A GLenum specifying the texture minification filter

gl.TEXTURE_MIN_LOD

A GLfloat specifying the minimum level-of-detail value.

gl.TEXTURE_WRAP_R

A GLenum specifying the texture wrapping function for the texture coordinate r.

gl.TEXTURE_WRAP_S

A GLenum specifying the texture wrapping function for the texture coordinate s.

gl.TEXTURE_WRAP_T

A GLenum specifying the texture wrapping function for the texture coordinate t.

param

A GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.

Return value

None (undefined).

Examples

js
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

Browser compatibility

BCD tables only load in the browser

See also