WebGL2RenderingContext: invalidateFramebuffer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.

Syntax

js
invalidateFramebuffer(target, attachments)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.FRAMEBUFFER

Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.

gl.DRAW_FRAMEBUFFER

Equivalent to gl.FRAMEBUFFER.

gl.READ_FRAMEBUFFER

Used as a source for reading operations.

attachments

An Array of GLenum specifying the attachment points to invalidate. Possible values:

gl.COLOR_ATTACHMENT{0-15}

Invalidates one of the framebuffer's color buffers.

gl.DEPTH_ATTACHMENT

Invalidates the framebuffer's depth buffer.

gl.STENCIL_ATTACHMENT

Invalidates the framebuffer's stencil buffer.

gl.DEPTH_STENCIL_ATTACHMENT

Invalidates both the framebuffer's depth and stencil buffer.

Return value

None (undefined).

Examples

js
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [
  gl.COLOR_ATTACHMENT0,
  gl.COLOR_ATTACHMENT1,
]);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.4

Browser compatibility

BCD tables only load in the browser

See also