WebGL2RenderingContext: drawElementsInstanced() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.drawElementsInstanced()
method
of the WebGL 2 API renders primitives from
array data like the gl.drawElements()
method. In addition, it can execute multiple instances of a set
of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method,
too.
Syntax
drawElementsInstanced(mode, count, type, offset, instanceCount)
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.-
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
count
-
A
GLsizei
specifying the number of elements to be rendered. type
-
A
GLenum
specifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTE
gl.UNSIGNED_SHORT
gl.UNSIGNED_INT
When using theOES_element_index_uint
extension.
offset
-
A
GLintptr
specifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype
. instanceCount
-
A
GLsizei
specifying the number of instances of the set of elements to execute.
Return value
None (undefined
).
Exceptions
-
If
mode
is not one of the accepted values, agl.INVALID_ENUM
error is thrown. -
If
offset
is a valid multiple of the size of the given type, agl.INVALID_OPERATION
error is thrown. -
If
count
orinstanceCount
are negative, agl.INVALID_VALUE
error is thrown.
Examples
gl.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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