WebGL2RenderingContext: uniform[1234][uif][v]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.uniform[1234][uif][v]() methods of the WebGL API specify values of uniform variables.

Note: ui stands for unsigned integer, i for integer, f for float, and v for vector. Not all combinations are valid: u cannot be combined with f. See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?

Syntax

js
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)

uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)

uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)

uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)

uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)

uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)

uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)

uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)

uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)

uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)

uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)

uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)

uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)

Parameters

location

A WebGLUniformLocation object containing the location of the uniform attribute to modify.

data, v0, v1, v2, v3

A new value to be used for the uniform variable. Possible types:

  • A Number for unsigned integer values (methods with ui), for integer values (methods with i), or for floats (methods with f).
  • A Uint32Array for unsigned integer vector methods (methods with uiv).

Return value

None (undefined).

Specifications

Specification
WebGL 2.0 Specification
# 3.7.8

Browser compatibility

BCD tables only load in the browser

See also