WebGL2RenderingContext: getSamplerParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.getSamplerParameter()
method
of the WebGL 2 API returns parameter
information of a WebGLSampler
object.
Syntax
js
getSamplerParameter(sampler, pname)
Parameters
sampler
-
A
WebGLSampler
object. pname
-
A
GLenum
specifying which information to return. Possible values:-
gl.TEXTURE_COMPARE_FUNC
: Returns aGLenum
indicating the texture comparison function. -
gl.TEXTURE_COMPARE_MODE
: Returns aGLenum
indicating the texture comparison mode. -
gl.TEXTURE_MAG_FILTER
: Returns aGLenum
indicating the texture magnification filter. -
gl.TEXTURE_MAX_LOD
: Returns aGLfloat
indicating the maximum level-of-detail value. -
gl.TEXTURE_MIN_FILTER
: Returns aGLenum
indicating the texture minification filter -
gl.TEXTURE_MIN_LOD
: Returns aGLfloat
indicating the minimum level-of-detail value. -
gl.TEXTURE_WRAP_R
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate r. -
gl.TEXTURE_WRAP_S
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate s. -
gl.TEXTURE_WRAP_T
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate t.
-
Return value
Examples
js
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
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