WebGL2RenderingContext: bindBufferRange() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.bindBufferRange()
method of
the WebGL 2 API binds a range of a given
WebGLBuffer
to a given binding point (target
) at a given
index
.
Syntax
js
bindBufferRange(target, index, buffer, offset, size)
Parameters
target
-
A
GLenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
-
A
GLuint
specifying the index of thetarget
. buffer
-
A
WebGLBuffer
which to bind to the binding point (target
). offset
-
A
GLintptr
specifying the starting offset. size
-
A
GLsizeiptr
specifying the amount of data that can be read from the buffer.
Return value
None (undefined
).
Examples
js
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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