WebGL2RenderingContext: readBuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the
source for pixels for subsequent calls to
copyTexImage2D
,
copyTexSubImage2D
,
copyTexSubImage3D
or
readPixels
.
Syntax
js
readBuffer(source)
Parameters
source
-
A
GLenum
specifying a color buffer. Possible values:gl.BACK
-
Reads from the back color buffer.
gl.NONE
-
Reads from no color buffer.
gl.COLOR_ATTACHMENT{0-15}
-
Reads from one of the 16 color attachment buffers.
Return value
None (undefined
).
Examples
js
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
BCD tables only load in the browser