WebGL2RenderingContext: bindSampler() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.bindSampler()
method of the WebGL 2 API binds a
passed WebGLSampler
object to the texture unit at the passed index.
Syntax
js
bindSampler(unit, sampler)
Parameters
unit
-
A
GLuint
specifying the index of the texture unit to which to bind the sampler to. sampler
-
A
WebGLSampler
object to bind.
Return value
None (undefined
).
Examples
js
const sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
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