WebGL2RenderingContext: framebufferTextureLayer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.framebufferTextureLayer() method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.

This method is similar to WebGLRenderingContext.framebufferTexture2D(), but only a given single layer of the texture level is attached to the attachment point.

Syntax

js
framebufferTextureLayer(target, attachment, texture, level, layer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.
  • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment

A GLenum specifying the attachment point for the texture. Possible values:

  • gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the framebuffer's color buffers.
  • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.
  • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
texture

A WebGLTexture object whose image to attach.

level

A GLint specifying the mipmap level of the texture image to attach.

layer

A GLint specifying the layer of the texture image to attach.

Return value

None (undefined).

Examples

js
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.4

Browser compatibility

BCD tables only load in the browser

See also