WebGL2RenderingContext: vertexAttribDivisor() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.vertexAttribDivisor()
method
of the WebGL 2 API modifies the rate at
which generic vertex attributes advance when rendering multiple instances of primitives
with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method,
too.
Syntax
js
vertexAttribDivisor(index, divisor)
Parameters
Return value
None (undefined
).
Examples
js
gl.vertexAttribDivisor(0, 2);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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