WebGL2RenderingContext: clientWaitSync() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.clientWaitSync()
method of the
WebGL 2 API blocks and waits for a
WebGLSync
object to become signaled or a given timeout to be passed.
Syntax
clientWaitSync(sync, flags, timeout)
Parameters
sync
-
A
WebGLSync
object on which to wait on. flags
-
A
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. May begl.SYNC_FLUSH_COMMANDS_BIT
. timeout
-
A
GLint64
specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger thangl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
.
Return value
A GLenum
indicating the sync object's status.
-
gl.ALREADY_SIGNALED
: Indicates that the sync object was signaled when this method was called. -
gl.TIMEOUT_EXPIRED
: Indicates that thetimeout
time passed and that the sync object did not become signaled. -
gl.CONDITION_SATISFIED
: Indicates that the sync object was signaled before thetimeout
expired. gl.WAIT_FAILED
: Indicates that an error occurred during the execution.
Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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